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Wednesday, January 19, 2011

Getting Ready to Raid in Cataclysm

Really, really, ridiculously long post warning!

It's been a busy, busy week. I tell ya, it's not easy being a GM. We're getting awfully close to 200 members now and I've had to start cracking down and removing a few of the more undesirable elements - but more on that another time. For now, raiding stuff!



Raiding in WotLK was a fairly simple procedure; There were really only three steps to tackle before you could consider yourself a raider:

  • Level to 80.
  • Run Heroics to get gear.
  • Go raiding.

Most of the time in Wrath, most raiders could easily be carried by a knowledgeable Raid Leader. Cataclysm on the other hand adds a few extra steps:
  • Level to 85
  • Reach an average item level of 329 (through quests, reputation factions and normal dungeons).
  • Learn to fully utilise your class abilities (crowd control, buffs and debuffs, interrupts, etc.) and how to be part of a functioning team.
  • Reach an average item level of 346 (through reputation factions, justice points and heroics).
  • Train yourself for raiding (learn the encounters, practice on a target dummy, etc.).
  • Go raiding.

It's no longer the cakewalk that it used to be. The three extra steps above might be fairly simple, but it seemingly adds much more work for the player before they can raid. For people who are too used to the Wrath system, it feels like hitting a brick wall at every step.

Here's a quick guide to Getting Ready to Raid!


Click to enlarge.
(The 0 was a bug, it was actually 352.)
Gearing up:

The first thing you'll need to know about is your Average Item Level (avg iLvl from here on). You can find your avg iLvl on your character sheet (right); I won't go into the mechanics of it, but basically that number will get higher as you get better gear.
Back in Wrath, we firmly believed that such a number was arbitrary and mostly just encouraged elitists - *cough* Gearscore *cough* - but now it's this number that will determine whether or not you can use the Dungeon Finder to get into certain instances and heroics.

Your first step to getting geared should be to focus on the cataclysm reputation factions. There are six factions in total and all of them offer exceptional equipment at each rep level beyond friendly. They all follow this same formula:
  • Friendly: Faction Tabard that allows you to gain reputation while doing dungeons.
  • Honored: Various gear at iLvl 333 (equivalent of a normal 85 dungeon).
  • Revered: Various gear at iLvl 346 (equivalent of heroic or justice point gear).
  • Exalted: Select gear at iLvl 359 (raiding level gear and, possibly, a camel).

While it can be a bit of a chore hitting exalted, being revered with a few of these factions will help tremendously. Also, it should be mentioned that the Guardians of Hyjal and the Earthen Ring factions can both get to revered by questing alone. If you complete all of the Mount Hyjal and Vash'hir quests, you'll get instant access to heroic gear without ever setting foot in a dungeon.


Knowing Your Class:

Before you can start being truly effective in a heroic group, you need to know exactly what your class is capable of.

For example: did you know that a Beast Mastery hunter is able to provide nearly any raid buff or important ability your group might be missing? With the right knowledge any BM hunter can provide the priest's Fortitude buff, a warrior's Disarm or even a shaman's ever-important Bloodlust/Heroism.

Of course, I don't have the time (or the strength) to post every facet of every class here, but I can show you to three excellent sources of such knowledge: the internet, raiders of the same class as you and Raid Leaders.

There are loads of guides out there for all classes and talents specs; You're free to find your own but I tend to gravitate towards wowhead.com whenever I need to know anything - they have dedicated class forums and loads of information on specific abilities too.

Your guild members can also be an invaluable source of advice. Find someone of your class who is already at the point you want to be and ask them for some help. If they have the time then they'll normally oblige, provided you asked them nicely. Same goes for Raid Leaders; RL's will usually have a solid knowledge of the capabilities of every class, so don't be afraid to ask them how you could do better. After all, if they can help any individual improve it will benefit the whole team.


Training for Raids:

This is the part that seems to catch most players in the sticky web of stress and dread. Knowing the encounters you'll be up against is only a fraction of the battle this time around.

First of all, you need to make sure you're ready for raiding (no, not the achievement). So, do you have the appropriate gear? Check. Avg iLvl 346? Check.

Alrighty smarty-pants, what's your baseline DPS? Not sure?
How about knowing where to stand and when?
Know what the marks mean?
Know which statistics are most beneficial for you?
Know when to stop attacking a boss and when to deal with encounter mechanics instead?

There's a lot you need to know. Mostly, your raid leader can fill you in on the details but you need to make sure you follow the instructions carefully. It's not just the healers and tanks now, even the simplest mistakes from one of the DPS can cause a raid wipe.

Most importantly, you need to know if you are able to perform to the level required. I know it seems elitist and we've had some heated debates in the guild about this recently, but the simple truth cannot be ignored: Blizzard have set the bar for raiding and anything less tends to be punished, hard.

For instance, the Argaloth encounter in Baradin Hold cannot be completed unless your raid-wide average DPS is roughly 70,000. I'll spare you the details, but this translates into an individual baseline of about 10,000 dps for each of your six DPS raiders. Anything less than that is not enough to take down Argaloth before his enrage timer goes off.



To get your baseline DPS, head to one of the target dummies in the major cities and start hammering away on the raid-boss equivalent dummy for a full 5 minutes. As long as you have the Recount addon or similar (or you're partied with someone who does) then at the end of the 5 minutes you'll have your baseline DPS.

If your baseline DPS isn't close enough to what the encounter requires, you need to examine your gear, your abilities or even your talents and try to find weaknesses that you can improve on. This is the self-training that is vital to successful Cataclysm raiding.


Cataclysm raiding has changed the priorities for all roles. Now, knowledge and the ability to survive are much more important than dps. Consider the aforementioned Argaloth encounter: If a single DPS dies during the fight, it's virtually guaranteed that everyone will.

TL;DR? You're a fool. Go back and read everything under the bolded headings, right now. For those of you who actually managed to stay awake throughout this entire lecture, congratulations! You're now one step closer to becoming a true Cataclysm raider!

Always remember: Knowledge, Survival and Teamwork. Only these things will see you through to victory in a Cataclysm raid.


-Ahzae, Lord of the Waffling Gnome

Wednesday, January 12, 2011

Underachieving

Ugh, hearing DING every other minute is driving me mad - luckily, I have the answer:

Q: What has two thumbs and doesn't give a crap?
A: Bob Kelso, how ya doin?

I call this the Kelso Solution, and it works a treat :D

-Ahzae, Lord of the Trifling Gnome

Patch 4.0.6 Preview

The latest patch goes live with tonight's maintenance. Disregard that, I have a tendency to completely make things up. The new patch should be going live in the near future; here are a few of the highlights so far:


Guild -  The reputation cap is now shown in the interface.
Racials - The tauren racial trait War Stomp can now be cast while shapeshifted.
Classes - Loads of changes for every class, including:

  • Druids - Bear damage nerfed, armor buffed. Boomkin and Trees buffed and Cats got a bit of both.
  • Paladins - Retribution talent mechanics altered.
  • Priests - Buffs for all specs, huge buffs for Holy priests (lots of lower mana costs).
  • Shamans - Resto buffs and slight mechanic changes.
  • Warriors - The arms talent Juggernaut has been reworked to make charge much more usable. Fury mastery buffed slightly.
PvP - Strand of the Ancients mechanics completely reworked.


-Ahzae, Lord of the Trifling Gnome

Tuesday, January 11, 2011

It's like Vash'jir, only in Brisbane.

The floods in Queensland have picked up and judging by the looks of the pictures below there's gonna be one helluva cleanup. Our very own Niennae risked life and limb (probably) to get these photos (click to enlarge):





As dangerous as these floods are, there are still those who laugh in the face of such danger. Kickamoocow, one of our priests who lives in the area, told us about his ordeal this morning.

Kicka boldly ignored the warnings and evacuation notices, even an SMS from the government telling him it was time to find higher ground. He ignored these potential life-saving messages in order to complete his cooking daily... yeah.

I think he may be putting a little too much faith into his Levitate spell.

For any other guild members in the area, please take care and seek safety and shelter if you're in any possible danger. Stay safe.

If you have any concerns regarding the safety of friends and family in the area affected by flooding, please call the flood hotline: 1300 993 191

Saturday, January 8, 2011

Double Sun POWER!

Hooray, first raid today! I log in at 11:55am, planning to say something to the effect of "Heh, you guys thought I forgot, didn't ya?" and then the band would play... but no. The login servers have different plans for me (possibly others, I have no way of knowing right now).

So while I try to figure out what's going on I shall distract you with this:


-Ahzae, Lord of the Trifling Gnome

Thursday, January 6, 2011

Harms Way vs Freestate, a la West Side Story

As far as guilds go, I'm of the opinion that we're one of the more musical types. Aside from the near constant Rocky Horror jokes, we tend to talk quite a lot about the music we listen to.


In a (possibly vain) attempt to share our wonderful musical tastes, I'm going to put up a few of the tracks I listen to regularly while WoWing, and give everyone a chance to show off theirs:


General music:
PvP tracks:

Of course this is just a small sample of what I listen to and yes, I realise my taste in music borders on insanity. Personally I find it interesting to know what other people listen to, and it's a great way to discover new things you wouldn't have normally heard of (Celldweller was a good example of that for me).

Recently we were serenaded over vent by the incredible Effington and his magical guitar. We may have to shackle him to one of the channels and get him to play into it 24/7.

Now, it's your turn. Share your musical preferences in the comments below so we can all get a taste of what you're into!

Oh, one last thing (I was once a huge Columbo fan): I've been toying with the idea of a Harms Way theme, a track that we can call "our" song/anthem - purely for the giggles of course. If anyone wants to put some ideas out there I'm sure we'd be quite keen to see them. There may even be some sort of prize or other niceties should someone find something really good...


Although, if Freestate releases a song called Harms Way then they win instantly *not-so-subtle nudge*


-Ahzae, Lord of the Trifling Gnome

Wednesday, January 5, 2011

Heroics too hard, eh?

Long post warning!

As I mentioned previously, our first raid is coming up on Saturday the 8th. There seemed to be some uncertainty as to where we should start; Some people say Blackwing Descent is the best place to begin, others say Bastion of Twilight or Throne of the Four Winds and so on.

So I did some research and was immediately overwhelmed by the amount of mechanics in each encounter. Every raid boss is much more complex than you expect - thought Putricide was complicated? You haven't seen anything yet...



Video contains NSFW language.
Click through to read on.