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Wednesday, January 19, 2011

Getting Ready to Raid in Cataclysm

Really, really, ridiculously long post warning!

It's been a busy, busy week. I tell ya, it's not easy being a GM. We're getting awfully close to 200 members now and I've had to start cracking down and removing a few of the more undesirable elements - but more on that another time. For now, raiding stuff!



Raiding in WotLK was a fairly simple procedure; There were really only three steps to tackle before you could consider yourself a raider:

  • Level to 80.
  • Run Heroics to get gear.
  • Go raiding.

Most of the time in Wrath, most raiders could easily be carried by a knowledgeable Raid Leader. Cataclysm on the other hand adds a few extra steps:
  • Level to 85
  • Reach an average item level of 329 (through quests, reputation factions and normal dungeons).
  • Learn to fully utilise your class abilities (crowd control, buffs and debuffs, interrupts, etc.) and how to be part of a functioning team.
  • Reach an average item level of 346 (through reputation factions, justice points and heroics).
  • Train yourself for raiding (learn the encounters, practice on a target dummy, etc.).
  • Go raiding.

It's no longer the cakewalk that it used to be. The three extra steps above might be fairly simple, but it seemingly adds much more work for the player before they can raid. For people who are too used to the Wrath system, it feels like hitting a brick wall at every step.

Here's a quick guide to Getting Ready to Raid!


Click to enlarge.
(The 0 was a bug, it was actually 352.)
Gearing up:

The first thing you'll need to know about is your Average Item Level (avg iLvl from here on). You can find your avg iLvl on your character sheet (right); I won't go into the mechanics of it, but basically that number will get higher as you get better gear.
Back in Wrath, we firmly believed that such a number was arbitrary and mostly just encouraged elitists - *cough* Gearscore *cough* - but now it's this number that will determine whether or not you can use the Dungeon Finder to get into certain instances and heroics.

Your first step to getting geared should be to focus on the cataclysm reputation factions. There are six factions in total and all of them offer exceptional equipment at each rep level beyond friendly. They all follow this same formula:
  • Friendly: Faction Tabard that allows you to gain reputation while doing dungeons.
  • Honored: Various gear at iLvl 333 (equivalent of a normal 85 dungeon).
  • Revered: Various gear at iLvl 346 (equivalent of heroic or justice point gear).
  • Exalted: Select gear at iLvl 359 (raiding level gear and, possibly, a camel).

While it can be a bit of a chore hitting exalted, being revered with a few of these factions will help tremendously. Also, it should be mentioned that the Guardians of Hyjal and the Earthen Ring factions can both get to revered by questing alone. If you complete all of the Mount Hyjal and Vash'hir quests, you'll get instant access to heroic gear without ever setting foot in a dungeon.


Knowing Your Class:

Before you can start being truly effective in a heroic group, you need to know exactly what your class is capable of.

For example: did you know that a Beast Mastery hunter is able to provide nearly any raid buff or important ability your group might be missing? With the right knowledge any BM hunter can provide the priest's Fortitude buff, a warrior's Disarm or even a shaman's ever-important Bloodlust/Heroism.

Of course, I don't have the time (or the strength) to post every facet of every class here, but I can show you to three excellent sources of such knowledge: the internet, raiders of the same class as you and Raid Leaders.

There are loads of guides out there for all classes and talents specs; You're free to find your own but I tend to gravitate towards wowhead.com whenever I need to know anything - they have dedicated class forums and loads of information on specific abilities too.

Your guild members can also be an invaluable source of advice. Find someone of your class who is already at the point you want to be and ask them for some help. If they have the time then they'll normally oblige, provided you asked them nicely. Same goes for Raid Leaders; RL's will usually have a solid knowledge of the capabilities of every class, so don't be afraid to ask them how you could do better. After all, if they can help any individual improve it will benefit the whole team.


Training for Raids:

This is the part that seems to catch most players in the sticky web of stress and dread. Knowing the encounters you'll be up against is only a fraction of the battle this time around.

First of all, you need to make sure you're ready for raiding (no, not the achievement). So, do you have the appropriate gear? Check. Avg iLvl 346? Check.

Alrighty smarty-pants, what's your baseline DPS? Not sure?
How about knowing where to stand and when?
Know what the marks mean?
Know which statistics are most beneficial for you?
Know when to stop attacking a boss and when to deal with encounter mechanics instead?

There's a lot you need to know. Mostly, your raid leader can fill you in on the details but you need to make sure you follow the instructions carefully. It's not just the healers and tanks now, even the simplest mistakes from one of the DPS can cause a raid wipe.

Most importantly, you need to know if you are able to perform to the level required. I know it seems elitist and we've had some heated debates in the guild about this recently, but the simple truth cannot be ignored: Blizzard have set the bar for raiding and anything less tends to be punished, hard.

For instance, the Argaloth encounter in Baradin Hold cannot be completed unless your raid-wide average DPS is roughly 70,000. I'll spare you the details, but this translates into an individual baseline of about 10,000 dps for each of your six DPS raiders. Anything less than that is not enough to take down Argaloth before his enrage timer goes off.



To get your baseline DPS, head to one of the target dummies in the major cities and start hammering away on the raid-boss equivalent dummy for a full 5 minutes. As long as you have the Recount addon or similar (or you're partied with someone who does) then at the end of the 5 minutes you'll have your baseline DPS.

If your baseline DPS isn't close enough to what the encounter requires, you need to examine your gear, your abilities or even your talents and try to find weaknesses that you can improve on. This is the self-training that is vital to successful Cataclysm raiding.


Cataclysm raiding has changed the priorities for all roles. Now, knowledge and the ability to survive are much more important than dps. Consider the aforementioned Argaloth encounter: If a single DPS dies during the fight, it's virtually guaranteed that everyone will.

TL;DR? You're a fool. Go back and read everything under the bolded headings, right now. For those of you who actually managed to stay awake throughout this entire lecture, congratulations! You're now one step closer to becoming a true Cataclysm raider!

Always remember: Knowledge, Survival and Teamwork. Only these things will see you through to victory in a Cataclysm raid.


-Ahzae, Lord of the Waffling Gnome

Wednesday, January 12, 2011

Underachieving

Ugh, hearing DING every other minute is driving me mad - luckily, I have the answer:

Q: What has two thumbs and doesn't give a crap?
A: Bob Kelso, how ya doin?

I call this the Kelso Solution, and it works a treat :D

-Ahzae, Lord of the Trifling Gnome

Patch 4.0.6 Preview

The latest patch goes live with tonight's maintenance. Disregard that, I have a tendency to completely make things up. The new patch should be going live in the near future; here are a few of the highlights so far:


Guild -  The reputation cap is now shown in the interface.
Racials - The tauren racial trait War Stomp can now be cast while shapeshifted.
Classes - Loads of changes for every class, including:

  • Druids - Bear damage nerfed, armor buffed. Boomkin and Trees buffed and Cats got a bit of both.
  • Paladins - Retribution talent mechanics altered.
  • Priests - Buffs for all specs, huge buffs for Holy priests (lots of lower mana costs).
  • Shamans - Resto buffs and slight mechanic changes.
  • Warriors - The arms talent Juggernaut has been reworked to make charge much more usable. Fury mastery buffed slightly.
PvP - Strand of the Ancients mechanics completely reworked.


-Ahzae, Lord of the Trifling Gnome

Tuesday, January 11, 2011

It's like Vash'jir, only in Brisbane.

The floods in Queensland have picked up and judging by the looks of the pictures below there's gonna be one helluva cleanup. Our very own Niennae risked life and limb (probably) to get these photos (click to enlarge):





As dangerous as these floods are, there are still those who laugh in the face of such danger. Kickamoocow, one of our priests who lives in the area, told us about his ordeal this morning.

Kicka boldly ignored the warnings and evacuation notices, even an SMS from the government telling him it was time to find higher ground. He ignored these potential life-saving messages in order to complete his cooking daily... yeah.

I think he may be putting a little too much faith into his Levitate spell.

For any other guild members in the area, please take care and seek safety and shelter if you're in any possible danger. Stay safe.

If you have any concerns regarding the safety of friends and family in the area affected by flooding, please call the flood hotline: 1300 993 191

Saturday, January 8, 2011

Double Sun POWER!

Hooray, first raid today! I log in at 11:55am, planning to say something to the effect of "Heh, you guys thought I forgot, didn't ya?" and then the band would play... but no. The login servers have different plans for me (possibly others, I have no way of knowing right now).

So while I try to figure out what's going on I shall distract you with this:


-Ahzae, Lord of the Trifling Gnome

Thursday, January 6, 2011

Harms Way vs Freestate, a la West Side Story

As far as guilds go, I'm of the opinion that we're one of the more musical types. Aside from the near constant Rocky Horror jokes, we tend to talk quite a lot about the music we listen to.


In a (possibly vain) attempt to share our wonderful musical tastes, I'm going to put up a few of the tracks I listen to regularly while WoWing, and give everyone a chance to show off theirs:


General music:
PvP tracks:

Of course this is just a small sample of what I listen to and yes, I realise my taste in music borders on insanity. Personally I find it interesting to know what other people listen to, and it's a great way to discover new things you wouldn't have normally heard of (Celldweller was a good example of that for me).

Recently we were serenaded over vent by the incredible Effington and his magical guitar. We may have to shackle him to one of the channels and get him to play into it 24/7.

Now, it's your turn. Share your musical preferences in the comments below so we can all get a taste of what you're into!

Oh, one last thing (I was once a huge Columbo fan): I've been toying with the idea of a Harms Way theme, a track that we can call "our" song/anthem - purely for the giggles of course. If anyone wants to put some ideas out there I'm sure we'd be quite keen to see them. There may even be some sort of prize or other niceties should someone find something really good...


Although, if Freestate releases a song called Harms Way then they win instantly *not-so-subtle nudge*


-Ahzae, Lord of the Trifling Gnome

Wednesday, January 5, 2011

Heroics too hard, eh?

Long post warning!

As I mentioned previously, our first raid is coming up on Saturday the 8th. There seemed to be some uncertainty as to where we should start; Some people say Blackwing Descent is the best place to begin, others say Bastion of Twilight or Throne of the Four Winds and so on.

So I did some research and was immediately overwhelmed by the amount of mechanics in each encounter. Every raid boss is much more complex than you expect - thought Putricide was complicated? You haven't seen anything yet...



Video contains NSFW language.
Click through to read on.

Tuesday, January 4, 2011

"You no take credit!" + Raid Reminder

The talented Sporran recently contributed a terrific guest post for us and it appears that his post was mistaken for one of mine (not sure if that's flattering for me or insulting  to him, but anywho...)

From now on I'll do more to introduce any special guests we may have, instead of sneakily trying to take the credit for their work. While we're on the subject, if anyone wants to contribute a post, article or guide (or anything really) to the blog then either contact me in-game or via email at tobiasmasters@gmail.com.

Finally, a quick reminder for the raid scheduled for Saturday at midday: There are quite a few people vying for a spot and, while we normally work on a first-come/first-served basis, those who have done their homework on the encounters or have spent some time getting their gear in order will likely be favoured over those who haven't.


Being the inclusive people we are, we'll do everything in our power to make sure that those who miss out get a chance, but that doesn't mean we're going to carry you either. Of course, if you need help with getting prepared then please feel free to ask us :P


-Ahzae, Lord of the Trifling Gnome



Monday, January 3, 2011

MTC Monday: Katinalus

Like a brick through the delicate window that is your New Year's hangover, it's Meet The Crew Monday! This week we have Katinalus, one of the best paladin tanks I've ever seen:


Katinalus of Silvermoon
Blood Elf Paladin
(Protection)
 
Location:
Perth, Australia

Age:
29
 
Likes:
Helping others, seeing new content and exploring. Kat enjoys tanking for guildies a lot and leading a group to victory, especially for encounters they are still learning. She also likes coming up with some very wacky jokes that no one bar her (probably) understands.
 
Dislikes:
PVP!... No not dislikes.... Detests PVP. Oh and the usual assortment of gnomes, elitists and other basement dwelling organisms who inhabit the game in large numbers.
 

Katinalus has always been a protector, though not so much for her horde allies as she is for anyone in need. She is staunchly against the ongoing conflict between the horde and the alliance, and had assisted Tirion Fordring in setting up the Argent Tournament, hoping that by turning the warring factions against a common enemy that they might find peace.

The tournament did nothing to quell the rising tensions and Katinalus, dismayed but not defeated, joined Harms Way as counsel, working with Ahzae in an attempt to steer the horde away from the path of war.

Now, with the emergence of Deathwing, Katinalus is on a campaign to get the two factions to recognise that the real threat to Azeroth is not each other. Should they fail to realise this soon, then all might be lost.

Of course, such a task will not be easy for her to accomplish. There are many who would stand in her way, not the least of which being the horde’s new warchief, Garrosh Hellscream; Effectively her warchief. If this war is to end then he would need to be dealt with – and if she has to sacrifice her life to save the lives of many, then she will gladly do so...

In the small moments where Kat is not carrying the weight of the world on her shoulders, she finds peace in her home city of Silvermoon relaxing with her Siamese cat, Avalon, or getting Camberon and Razia to help cover up her battle scars - Even after a battle, a girl has to look good, you know?


I should probably go now - apparently I'm in trouble for smashing some windows. Watch this space next week for more MTC!

Saturday, January 1, 2011

So you hate PvP...



For as long as I can remember in WoW, dungeons and raids have commanded a much higher level of interest among players than battlegrounds and arenas. Blizzard themselves were largely responsible for this in the earlier days - battlegrounds were long and inconvenient to queue for, rewarded no gold or experience and tended to attract elite (read: e-peen) players. As for arenas - if you were a casual player, forget it. They were intimidating, crushing and slightly mysterious places best to be avoided.

Thanks to many improvements in game design, PvP is now a less gruelling and much more rewarding experience, but enthusiasm for it has nonetheless been slow to spread among the player base.

For me, PvP is one of the most fun, varied and exciting parts of WoW, and I would like nothing more than to see as much interest within our guild for PvP as there is for dungeons and raiding. To that end, I'm going to spearhead an effort to get things moving, beginning with the following tips to having fun in PvP...

1. Teamwork wins every time

The key to having fun in PvP, like so much in WoW, is good teamwork. We all know how frustrating pick-up dungeon groups can be. In battlegrounds, having 10, 15 or even 40 or more random players can make things chaotic, rageful and depressing. But even a small amount of co-ordination and team spirit can turn things around. This can be as simple as keeping an eye on the chat, calling out when things get hairy and being ready to go where needed when called in return.


Such little things can make the difference between wall-to-wall fail to wipe-the-floor-with-them fun. And let's face it, there are few things more enjoyable than wiping clumps of gnome off your sword, sending your pet raptor in to claw off someone's face, or turn someone into a penguin and watch them waddle around ineffectually while you capture the flag from right under their nose.

We have a guild full of great players who regularly group up together and are used to each other's play style. We have a guild culture that rewards people who are patient, willing to help others and willing to learn. We even have Vent. We could be SO GOOD at this! *drools a little*

2. Every match is different
With dungeons and raiding, there's a tendency to hit upon a preferred strategy that works and then use it every time. While there are definitely good tactics to follow in battlegrounds, you are playing against real people not NPCs, so there is always an element of the unpredictable (with the possible exception of Horde zerg rushes in Alterac Valley). Not knowing what to do in a battleground can make people a little ill-at-ease and can be especially demoralising if spend most of your matches chatting up the Spirit Healer.


Advice? PvP is less about damage rotation and more about cunning. Experiment. Be a pest. Use those crowd control spells and interrupts and hotbar those weird abilities you never use. Find a healer to keep you alive long enough to put a dent in someone's day. If you are a healer, make a damn nuisance of yourself. Whatever your role, be prepared to go with the flow and do whatever you can and whatever it takes to help your team win.

3. Getting good gear is easy
There are two stats that matter in PvP, both for gear and for attitude. They are stamina and resilience. The more of both, the better. Happily, getting decent gear is neither difficult nor time-consuming. Every match you play earns you honor points whether you win or lose, though the winning side gets roughly twice as much honor. With a winning ratio of 50%, you can expect to play roughly 10 matches to afford 1 piece of gear. Play the crazy-go-nuts Tol Barad battleground and things will move even faster.


In short, there's no excuse not to at least consider making PvP a part of your recommended daily intake of WoW. What's more, to help people get over their inhibitions and have a chance to learn the mechanics of the different battleground maps without getting picked off by hunters, mashed into a fine paste by bladestorming warriors or pack-raped by rogues, I will be running a series of guild war games.

These are basically practice matches where we can safely play against other guild members without fear or reprisal or ridicule. Check the calendar to sign up for the next event! My Earthbind Totem and I will see you there...

Rover Gets the Pill...

I was going to post a rather large rant about the fact that the date today is 1/1/11 and went googling for a picture of the number one. So, to Google Images I went and innocently searched for "one"... the picture below is what came up:


My virgin eyes!


This picture has scarred me in some way - not exactly sure how yet, but I'm certain this is one of those traumas that will resurface during hypnotic regression therapy or an exorcism. Being the generous sort of chap that I am, I felt compelled to share this visual injustice with you all. In any case, the "one" rant was derailed, sparing you from further horror.


We have our first raid of the year scheduled for the 8th of January at midday, so make sure you check your calendars!


Remember to be nice and have fun this year!


-Ahzae, Lord of the Trifling Gnome